Browse Title Index


 
Issue Title
 
Volume 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective, ed. by Kerstin Radde-Antweiler Another Time, Another Space: Virtual Worlds, Myths and Imagination. Abstract   PDF
Beatrice Bittarello
 
Volume 02.1 Special Issue on Rituals on the Internet, ed. by Kerstin Radde-Antweiler Authority in the Virtual Sangat : Sikhism, Ritual and Identity in the Twenty-First Century Abstract   PDF
Doris R. Jakobsh
 
Vol. 04.1 Special Issue on Aesthetics and the Dimensions of the Senses, ed. by Simone Heidbrink and Nadja Miczek Challenging Stereotypes: Muslim Women's Photographic Self-Representations on the Internet Abstract   PDF
Anna Piela
 
Volume 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective, ed. by Kerstin Radde-Antweiler Communicating Spiritual Experience with Video Game Technology. Abstract   PDF
Gino Yu, Michael Highland
 
Vol 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches Complete Edition of "Religion in Digital Games" (Online - Heidelberg Journal of Religions on the Internet) Abstract   PDF
Simone Heidbrink (ed.), Tobias Knoll (ed.)
 
Volume 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective, ed. by Kerstin Radde-Antweiler Computer Mediated Religious Life of Technoshamans and Cybershamans. Abstract   PDF
Libuse Martinkova
 
Vol 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches Developing a Framework for Understanding the Relationship Between Religion and Videogames Abstract   PDF
Richard E. Ferdig
 
Volume 01.1 Special Issue on Theory and Methodology, ed. by Oliver Krüger Discovering the Invisible Internet : Methodological Aspects of Searching Religion on the Internet Abstract   PDF
Oliver Krüger
 
Volume 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective, ed. by Kerstin Radde-Antweiler Enhancing the Spiritual Relationship: the Impact of Virtual Worship on the Real World Church Experience. Abstract   PDF
Andreé Robinson-Neal
 
Volume 02.1 Special Issue on Rituals on the Internet, ed. by Kerstin Radde-Antweiler Ethnic Revival, and the Reappearance of Indigenous Religions in the ROC : the Use of the Internet in the Construction of Taiwanese Identities Abstract   PDF
Michael Rudolph
 
Vol 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches Fátima Postmortem Abstract   PDF
Luís Lucas Pereira, Licínio Roque
 
Vol 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches Game Cultures as Sub-Creations. Case Studies on Religion & Digital Play Abstract   PDF
Elke Hemminger
 
Volume 02.1 Special Issue on Rituals on the Internet, ed. by Kerstin Radde-Antweiler Going on Pilgrimage Online : the Representation of Shia Rituals on the Internet Abstract   PDF
Sabine Kalinock
 
Vol. 04.1 Special Issue on Aesthetics and the Dimensions of the Senses, ed. by Simone Heidbrink and Nadja Miczek Hindu Embodiment and the Internet Abstract   PDF
Heinz Scheifinger
 
Vol. 04.1 Special Issue on Aesthetics and the Dimensions of the Senses, ed. by Simone Heidbrink and Nadja Miczek Imaging Religious Identity: Intertextual Play among Postmodern Christian Bloggers Abstract   PDF
Paul Teusner
 
Volume 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective, ed. by Kerstin Radde-Antweiler "Inner Listening" as a Basic Principle for Developing Immersive Virtual Worlds. Abstract   PDF
Simeon Simoff, Ludmil Duridanov
 
Vol. 04.1 Special Issue on Aesthetics and the Dimensions of the Senses, ed. by Simone Heidbrink and Nadja Miczek Introduction to the Special Issue: Religions on the Internet - Aesthetics and the Dimensions of the Senses Abstract   PDF
Simone Heidbrink, Nadja Miczek
 
Vol 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches Let’s Talk Video Games! Introduction to the Special Issue on Religion in Digital Games Abstract   PDF
Simone Heidbrink, Tobias Knoll
 
Vol 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches Locating the Locus of Study on "Religion" in Video Games Abstract   PDF
J.D.F. Tuckett, David G. Robertson
 
Vol 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches Maker’s Breath. Religion, Magic, and the ‘Godless’ World of BioWare’s Dragon Age II (2011) Abstract   PDF
Kristin M.S. Bezio
 
Volume 01.1 Special Issue on Theory and Methodology, ed. by Oliver Krüger Methods and Theory for Studying Religion on the Internet : Introduction to the Special Issue on Theory and Methodology Abstract   PDF
Oliver Krüger
 
Volume 01.1 Special Issue on Theory and Methodology, ed. by Oliver Krüger Online Religion as Lived Religion. Methodological Issues in the Study of Religious Participation on the Internet Abstract   PDF
Christopher Helland
 
Volume 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective, ed. by Kerstin Radde-Antweiler Online Rituals in Virtual Worlds. Christian Online Service between Dynamics and Stability. Abstract   PDF
Nadja Miczek
 
Vol 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches Religion as Resource in Digital Games Abstract   PDF
Ryan Clark Thames
 
Volume 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective, ed. by Kerstin Radde-Antweiler Religion is Becoming Virtualised. Introduction the the Special Issue on Religion in Virtual Worlds. Abstract   PDF
Kerstin Radde-Antweiler
 
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