BERNDT, D. . Das Museum, virtuelle Räume, Systemfehler und verlorene Welten: Sondra Perrys Videoinstallation IT’S IN THE GAME ’17 (2017). 21: Inquiries into Art, History, and the Visual, [S. l.], v. 3, n. 1, p. 235–258, 2022. DOI: 10.11588/xxi.2022.1.85733. Disponível em: https://journals.ub.uni-heidelberg.de/index.php/xxi/article/view/85733. Acesso em: 23 nov. 2024.