Non-gaming computer use relationship to type of dream

  • Jayne Gackenbach (Author)
    Grant MacEwan University
    Assistant Professor, Department of Psychology
  • Arielle Boyes (Author)
    Grant MacEwan University
    honors student

Identifiers (Article)


A new waking influence has emerged that is becoming so widely experienced that it bears further consideration in its own right as to it’s influence on subsequent night time dreams. That is, digital life. It ranges from listening to music to texting to checking facebook status to playing video games to information checking. All of these activities are computer mediated. In this inquiry, students at a western Canadian university indicated if they had played computer games or used the computer for non-gaming purposes during the day prior to a recent dream they reported. Respondents indicated their confidence about the type of dream they reported as well their video game play habits and generic media used the day prior to the dream. There was some indication that the high end non-gaming computer use group had more lucid (females only) and control dreams but less bizarre dreams. Unlike previous research there were no differences in nightmares or bad dreams among groups. This was discussed in terms of previous video game play and dreams research.


computer use, dreams, virtual immersion, non-gaming computer use
How to Cite
Gackenbach, J., & Boyes, A. (2014). Non-gaming computer use relationship to type of dream. International Journal of Dream Research, 7(2), 95–104.