Gamer links to dream bizarreness and lucidity: A failure to replicate

  • Jayne Isabel Gackenbach (Author)
    Grant MacEwan University
    Professor, Department of Psychology, Grant MacEwan University
  • Beena Kuruvilla (Author)
    Grant MacEwan University
    at the time of the study Beena was a student at MacEwan but currently she is a graduate student at Idaho State University
  • Mary-Lynne Ferguson (Author)
    Grant MacEwan University

    graduate of Grant MacEwan University

  • Keyfer Mathewson (Author)
    Grant MacEwan University
    currently a student at Grant MacEwan University
  • Mycah Darlington (Author)
    Grant MacEwan University
    currently a student at Grant MacEwan University

Identifiers (Article)

Abstract

Two studies examined the relationship between various measures of video game play, dream bizarreness and dream type, with an emphasis on dream lucidity. The varimax rotated factor analyses with some variables of each type replicated across studies, showing no association between gaming, dream bizarreness and dream lucidity. In follow-up factor analyses in each study with more information, some association was found between age of beginning play (younger) and dream bizarreness. Of additional interest is that the oft claimed association between dream bizarreness with lucidity was also not supported with one analysis showing a negative association. This calls into question methods of lucid dream induction that recommend attention to oddities as a way to get lucid in sleep.

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Published
2014-04-28
Language
en
Keywords
dreams; video game play; lucid dreams; dream bizarreness
How to Cite
Gackenbach, J. I., Kuruvilla, B., Ferguson, M.-L., Mathewson, K., & Darlington, M. (2014). Gamer links to dream bizarreness and lucidity: A failure to replicate. International Journal of Dream Research, 7(1), 67-71. https://doi.org/10.11588/ijodr.2014.1.9464