(Video) Games in the Language Classroom

A Gamified Distance Learning Course on Gamification and Game-Based Learning for (Pre-Service) Language Teachers

  • Ingo Kleiber (Autor/in)
    Universität Köln

    Ingo Kleiber studied English, political science, and economics at Heidelberg University, pursuing a teaching degree. He is an English linguist at the University of Cologne, and his primary research and teaching interests include corpus and computational linguistics as well as foreign language teaching. Currently, he is working on his Ph.D. thesis at the intersection of these disciplines. For him, good teaching means to communicate, to be empathetic, and to embrace both innovation and change.

Identifier (Artikel)


Gamification and game-based learning, especially in relation to modern technology, are widely discussed in various educational contexts. After providing a general introduction to both concepts, this paper discusses a gamified distance learning course on gamification and game-based learning targeted towards pre-service language teachers. Following a thorough discussion of the course design, Classcraft as the chosen gamification platform, as well as the experiences gained, an attempt is made to generalize some key insights. These focus on gamification and its role within higher education and teacher education as well as its relation to distance learning. The primary argument is that despite their proven effectiveness, traditional, reward-based game elements are less promising than their creative, narrative, social, and human-centered counterparts.




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Forschungsansatz, -methode oder -verfahren
Gamification; Game-based Learning; Classcraft; Lehrkräftebildung; Fernlehre