(Video) Games in the Language Classroom

A Gamified Distance Learning Course on Gamification and Game-Based Learning for (Pre-Service) Language Teachers

  • Ingo Kleiber (Author)
    Universität Köln

    Ingo Kleiber studied English, political science, and economics at Heidelberg University, pursuing a teaching degree. He is an English linguist at the University of Cologne, and his primary research and teaching interests include corpus and computational linguistics as well as foreign language teaching. Currently, he is working on his Ph.D. thesis at the intersection of these disciplines. For him, good teaching means to communicate, to be empathetic, and to embrace both innovation and change.

Identifiers (Article)

Abstract

Gamification und Game-Based Learning, insbesondere im Zusammenhang mit modernen Technologien, werden in verschiedenen Bildungskontexten breit diskutiert. Nach einer allgemeinen Einführung in beide Konzepte befasst sich dieser Artikel mit einem gamifizierten Fernlernkurs zu Gamification und Game-Based Learning, welcher sich an zukünftige Fremdsprachenlehrer*innen richtet. Nach einer ausführlichen Diskussion des Kursdesigns, Classcraft als Gamification-Plattform sowie der gemachten Erfahrungen wird der Versuch unternommen, einige Schlüsselerkenntnisse zu verallgemeinern. Der Fokus liegt dabei auf Gamification und deren Rolle in der Hochschul- und Lehrer*innenbildung sowie ihrer Beziehung zum Fernunterricht. Als Hauptargument wird angeführt, dass traditionelle, belohnungsbasierte Spielmechanismen weniger vielversprechend sind, als ihre kreativen, narrativen, sozialen und auf den Menschen ausgerichteten Gegenstücke.

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References

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Published
2020-12-15
Language
English
Type, method or approach
text
Keywords
Gamification, Gamed-based Learning, Classcraft, teacher education, distance learning